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Applying Material with World Aligned Blend to Procedural Mesh Component - Rendering - Epic Developer Community Forums
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Procedural mesh component lost his collision in packaged project if manually placed into map - Blueprint - Epic Developer Community Forums
![Chris Murphy on Twitter: "Ended up using Procedural Mesh to just write my own solution. Works pretty well! Now I need to work out how caps work. This is entirely done in Chris Murphy on Twitter: "Ended up using Procedural Mesh to just write my own solution. Works pretty well! Now I need to work out how caps work. This is entirely done in](https://pbs.twimg.com/ext_tw_video_thumb/1176405381301407745/pu/img/MY3HySnCuk6xzKd_.jpg)
Chris Murphy on Twitter: "Ended up using Procedural Mesh to just write my own solution. Works pretty well! Now I need to work out how caps work. This is entirely done in
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procedural generation - UE4 - UProceduralMeshComponent - texturing issues - Game Development Stack Exchange
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